NeuroEvolving Robotic Operatives Forum Index NeuroEvolving Robotic Operatives
Welcome to the NERO Game Forums!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Progress on NERO 2.0?

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    NeuroEvolving Robotic Operatives Forum Index -> General_2.0
View previous topic :: View next topic  
Author Message
sylverone
Static Enemy


Joined: 24 Jan 2007
Posts: 28

PostPosted: Thu Mar 29, 2007 5:12 pm    Post subject: Progress on NERO 2.0? Reply with quote

Lol. I know that posting in the forums is a futile effort, but I just want to ask about the progress on NREO 2. The monthly report was only updated in December (which I understand; who's gonna bother to give updates in an empty forum). I'm just curious. Us players out here are cut off from the developement side of things, and with no forum there's no way to get an idea of any timeframe. Will it come out soon? two, three months? half a year?

Also, I read about possible plans to use a different game engine so NERO could be made available for user coding and such. Is that still going to happen, or has it already? Sorry for the prying questions.
_________________
Digg NERO!

NEROvid: Community Trailer Project! Please pitch in!
Back to top
View user's profile Send private message
ikarpov
Normal Turret


Joined: 18 Dec 2005
Posts: 70
Location: Austin, TX

PostPosted: Fri Mar 30, 2007 10:27 pm    Post subject: Reply with quote

We are working on it. At this point we are just updating help and tutorial and testing and debugging. It will be released soon.
_________________
Igor Karpov
NERO AI Lead
Back to top
View user's profile Send private message
jbsheblak
Site Admin


Joined: 20 May 2005
Posts: 52
Location: Austin, TX

PostPosted: Wed Apr 11, 2007 12:58 pm    Post subject: Reply with quote

In reference to your second topic, Igor and I are currently in the deep of working on an open source version of nero. While we are for sure going to release the code, we have yet to make a decision of how we are going to let the community contribute to the project. I personally would be all for it, but we'll have to see how things shake out.

I'll be making a much more substantial post about the details of the open source project in a few weeks, but for now i'll just leak a few of the design decisions we have made for it. First of all, the different gameplay modes are going to be user created. We'll supply the three modes that are currently in the development version of Nero2.0 , but we'll also make it easy for any user to script up his own mod. The second point is that we want the AI to be plugin based. Currently, the AI is rtNEAT. We would like to abstract the 'AI' into a system that can run any plugin. This means you could use any sort of learning policy to control your units.

More to come later...
_________________
John Sheblak
NERO Lead Programmer
Back to top
View user's profile Send private message
sylverone
Static Enemy


Joined: 24 Jan 2007
Posts: 28

PostPosted: Sun Apr 22, 2007 12:47 am    Post subject: Reply with quote

Thanks for the info! All sounds well. Using plugins would be very good, as it would allow you to test whick AI learning systems produce the best soldiers, and whick ones produce the most "natural" acting ones. I suppose "three modes" means training, tutorial, and battle, right?
_________________
Digg NERO!

NEROvid: Community Trailer Project! Please pitch in!
Back to top
View user's profile Send private message
Madis731
Untrained Genome


Joined: 03 Jul 2005
Posts: 9

PostPosted: Fri May 25, 2007 4:54 pm    Post subject: Reply with quote

YEAH!
NERO 2.0 will make the first version look like a good demo Razz

Cheers!

PS Anything you need help with?
_________________
http://flatassembler.net spreads like plague Very Happy
Back to top
View user's profile Send private message
makikopper



Joined: 24 Jul 2008
Posts: 1

PostPosted: Thu Jul 24, 2008 4:33 am    Post subject: Reply with quote

Thanks for sharing information
_________________
website
Back to top
View user's profile Send private message
JamesDub



Joined: 25 Sep 2008
Posts: 2

PostPosted: Fri Sep 26, 2008 5:54 am    Post subject: Reply with quote

YEs thanks for the info



Dubai
_________________
Jerry James
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    NeuroEvolving Robotic Operatives Forum Index -> General_2.0 All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group