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Digit
Joined: 31 Aug 2006 Posts: 1
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Posted: Thu Aug 31, 2006 6:17 am Post subject: What about opensourcing the game ? |
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| I have been playing NERO, and I think it's concept is really original and interesting. But I think, why don't opensource it ? That will allow more portability and a lot of contributions to the proyect. I guess this is mainly because of the Torque game engine you have used, but you can find out a lot of awesome open source game engines like, to say 'sauerbraten'. Furthermore this is not a FPS, and the engine is only a tool for supporting the real point, the learning. Congratulations for your work. |
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ikarpov Normal Turret

Joined: 18 Dec 2005 Posts: 70 Location: Austin, TX
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Posted: Sun Sep 03, 2006 12:10 am Post subject: |
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Thanks,
Open sourcing the game is definitely in our plans - you are right, the only thing holding us back is the Torque license. We are looking at various open source options, such as Irrlicht. _________________ Igor Karpov
NERO AI Lead |
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Ken Site Admin
Joined: 19 May 2005 Posts: 149
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Posted: Tue Sep 05, 2006 2:18 pm Post subject: |
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Yes we would like to open source but the Torque license is the main issue. Note however that we have released rtNEAT source independently of NERO: http://nn.cs.utexas.edu/keyword?rtneat
Open source engines are an option but note that NERO was started back in 2003 when there were fewer options, and so it's pretty tightly tied up with Torque right now. It would take some effort to separate it from Torque, though that doesn't mean it's impossible.
ken _________________ NERO Concept & rtNEAT AI |
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