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avoid fire

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    NeuroEvolving Robotic Operatives Forum Index -> Strategy/Tactics_2.0
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moritzgedig



Joined: 13 Feb 2008
Posts: 2

PostPosted: Wed Feb 13, 2008 6:42 pm    Post subject: avoid fire Reply with quote

I don't understand the "avoit fire" slider.
Doesn't it train the bots to stay away from the enemy or take cover?
if it does, than how do I make them attack?
do I need to combine it with "hit target"?
after all I want them to attack but still avoid getting hit to much.
does a punishment for not getting hit make any sense?
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ikarpov
Normal Turret


Joined: 18 Dec 2005
Posts: 70
Location: Austin, TX

PostPosted: Sun Feb 17, 2008 5:40 pm    Post subject: Reply with quote

If you set the avoid fire slider to the positive, the fitness of an agent will decrease if they are hit with enemy fire, so they will evolve to avoid fire if they can. If you set it to the negative, they will get rewarded for getting hit.
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danekjovax
Brutal Turret


Joined: 03 Jul 2005
Posts: 142
Location: Richmond, KY

PostPosted: Wed Oct 22, 2008 1:18 pm    Post subject: Reply with quote

I wonder if it's possible to train alternative AIs and then "mix" them on a particular team. If so, then you can make "tank" bots to soak up the damage and screen out the "flag runner" AIs that are mixed on the team.

Of course, I'm speaking this before installing or testing the game, so I may just be spouting smoke. ;2)
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lvstaylor



Joined: 04 May 2009
Posts: 1

PostPosted: Mon May 04, 2009 5:38 pm    Post subject: Reply with quote

danekjovax wrote:
I wonder if it's possible to train alternative AIs and then "mix" them on a particular team. If so, then you can make "tank" bots to soak up the damage and screen out the "flag runner" AIs that are mixed on the team.

Of course, I'm speaking this before installing or testing the game, so I may just be spouting smoke. ;2)


Great idea... I miss it too.
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